I finally finished my first cartoon character during my course on Animum School !!
I used to think that cartoon style was easier but ... no. You have to show and express a lot with little, so you must choose wisely how to sculpt and texturize to get a good model .
Happy with the result, would like to pose it, but I do not have time because we started the final project this week. So let's count some trists with the videogames character hehe... LET'S GO !!
Concept by the awesome Max Grecke : https://www.artstation.com/artwork/Wz4Ev
Supervised by :
- Juan Solís García.
Character Development Artist en Solisworks
https://www.solisworks.com/
- Daniel Ramirez
Lead Character Artist at Big Red Button Entertainment, Inc
https://www.linkedin.com/in/daniel-ramirez-5b414125/